Game Development Reference
In-Depth Information
Lightweight Java Game Library
Lightweight Java Game Library ( LWJGL ) is an open source Java library originally
started by Caspian Rychlik-Prince to ease game development in terms of accessing
the hardware resources on desktop systems. In LibGDX, LWJGL is used for the
desktop backend to support all the major desktop operating systems, such as
Windows, Linux, and Mac OS X.
For more details, check out the official LWJGL website http://www.lwjgl.org/ .
Android
Google frequently releases and updates its official Android SDK. This represents the
foundation for LibGDX to support Android in the form of a backend.
There is an API guide available, which explains everything the Android SDK has to
offer to Android developers. You can find this at http://developer.android.com/
guide/components/index.html .
WebGL
The WebGL support is one of the latest additions to the LibGDX framework. This
backend uses the GWT to translate the Java code into JavaScript and SoundManager2
( SM2 ) among others in order to add a combined support for HTML5, WebGL, and
audio playback. Note that this backend requires a WebGL-capable web browser to
run the application.
The following are some useful links that will help you get a detailed description:
• Check out the official website of GWT at https://developers.google.
com/web-toolkit/
 
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