Game Development Reference
In-Depth Information
<inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
<inherits name='MyDemo' />
<entry-point
class='com.packtpub.libgdx.demo.client.GwtLauncher'
/>
<set-configuration-property name="gdx.assetpath"
value="../ android/assets" />
</module>
Similar to the demo-html project, the demo-robovm project has a special file called
robovm.xml that saves the path to the assets folder in demo-android . Notice the
<directory> key under <resources> , where the relative path to the assets folder
is set. However, this is not the end of resource setting for demo-robovm . In iOS
projects, there will be some resources specific to iOS, such as icons and default splash
images. You don't want to put this in your Android assets folder. So, put this in the
folder named data in your demo-robovm project. The path of the folder is also linked
in the robovm.xml file under <resources> .
Unlike Android, iOS version needs specific names for icons to show
in respective devices. For example, Icon-72.png is the name for
the app icon on iPad. You can find specifics of the icon name and
size at https://developer.apple.com/library/iOs/qa/
qa1686/_index.html .
The following code snippet is taken from robovm.xml in our demo-robovm project:
<config>
<executableName>${app.executable}</executableName>
<mainClass>${app.mainclass}</mainClass>
<os>ios</os>
<arch>thumbv7</arch>
<target>ios</target>
<iosInfoPList>Info.plist.xml</iosInfoPList>
<resources>
<resource>
<directory>../android/assets</directory>
<includes>
<include>**</include>
</includes>
<skipPngCrush>true</skipPngCrush>
</resource>
 
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