Game Development Reference
In-Depth Information
Finally, you can select the extensions (for example, box2d , physics bullet , and so
on) to be included in your app. Some might not work on all the platforms for which
you'll get a warning. For the demo, we don't need any extensions, hence ignore
this part.
Once chosen and created, you will have to add new hardware
platforms or extensions manually. For manually adding
dependencies, visit https://github.com/libgdx/libgdx/
wiki/Dependency-management-with-Gradle .
Now, click on the Advanced button, enable Eclipse , and then click on Save , as
shown in the following screenshot:
Now that we have set everything, click on Generate .
The gdx-setup option will prompt you to download and install the
latest SDK platform and build tools. Just ignore this. While writing the
topic, the SDK platform was 19 and build tools were 19.0.3.
It will take a while to download and generate the projects. Make sure that you are
connected to the Internet. Finally, it will display BUILD SUCCESSFUL like this:
 
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