Game Development Reference
In-Depth Information
To know about shadow mapping, visit the Wikipedia page at
http://en.wikipedia.org/wiki/Shadow_mapping .
Summary
In this chapter, you learned the basics of Bullet Physics. You learned to create a
rigid body and apply physics and ray testing in Bullet. You also experimented with
basic physics shapes such as a box, a sphere, a cylinder, and so on. You understood
callbacks such as contact listeners and motion states. Finally, you applied shadows to
make the scene look more complete.
A special note from the author to you:
Congratulations! You have just inished reading this topic and I really hope you
enjoyed it just as much as I did while writing it. You should now feel confident enough
about using the LibGDX framework to start developing your very own games.
You can take a look at the wonderful games that have already been made with
LibGDX at http://libgdx.badlogicgames.com/gallery.html . All that's
left to say is that I wish you good luck in your future projects that will hopefully
make great use of LibGDX.
 
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