Game Development Reference
In-Depth Information
public btRigidBody create_box(Vector3 position, boolean
isStatic) {
return createRigidBody(boxModel, boxShape, position,
isStatic);
}
public btRigidBody create_cone(Vector3 position, boolean
isStatic) {
return createRigidBody(coneModel, coneShape, position,
isStatic);
}
public btRigidBody create_sphere(Vector3 position, boolean
isStatic) {
return createRigidBody(sphereModel, sphereShape,
position, isStatic);
}
public btRigidBody create_cylinder(Vector3 position,
boolean isStatic) {
return createRigidBody(cylinderModel, cylinderShape,
position, isStatic);
}
public btRigidBody create_ground() {
return createRigidBody(groundModel, groundShape,
Vector3.Zero, true);
}
@Override
public void dispose() {
super.dispose();
boxModel.dispose();
coneModel.dispose();
sphereModel.dispose();
cylinderModel.dispose();
groundModel.dispose();
boxShape.dispose();
coneShape.dispose();
sphereShape.dispose();
cylinderShape.dispose();
groundShape.dispose();
}
}
 
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