Game Development Reference
In-Depth Information
LibGDX integrates Bullet through a thin wrapper API. The wrapper tends to follow the
original Bullet class names, which means that most classes are prefixed with bt as in
the original library. This approach makes it easier to understand and transfer existing
knowledge about Bullet by following tutorials and manuals that are not based on
LibGDX. You can also use the official Bullet user manual and API documentation.
For more documentation related to the Bullet Physics engine, visit:
www.bulletphysics.org
http://bulletphysics.org/mediawiki-1.5.8/index.php/Bullet_User_
Manual_and_API_documentation
For Bullet Physics tutorials, visit:
http://bulletphysics.org/mediawiki-1.5.8/index.php/Tutorial_
Articles
https://github.com/libgdx/libgdx/wiki/Bullet-physics
http://blog.xoppa.com/using-the-libgdx-3d-physics-bullet-
wrapper-part1
http://blog.xoppa.com/using-the-libgdx-3d-physics-bullet-
wrapper-part2
A few basic concepts
Now, we will explore some basic ideas behind the vast Bullet library in the
next sections.
 
Search WWH ::




Custom Search