Game Development Reference
In-Depth Information
For non-Gradle users
Now for the folks who used the old LibGDX project generation method (
gdx-
setup-ui.jar
), you have to copy the JAR files into the
libs
folder in the respective
projects and add them to build path. The JAR files can be found in
libgdx-1.2.0
,
downloaded earlier in
Chapter 1
,
Introduction to LibGDX and Project Setup
. To do this,
follow these steps:
1. Copy
gdx-box2d.jar
to the
CanyonBunny
project.
2. Copy
gdx-box2d-native.jar
to the
CanyonBunny-desktop
project.
3. Copy
libgdx-box2d.so
from
armeabi
,
armeabi-v7a
, and
x86
to the
corresponding subfolders inside the
libs
folder in the
CanyonBunny-
android
project.
4. Copy
gdx-box2d-gwt.jar
and
gdx-box2d-gwt-sources.jar
to the
lib
subfolder under the
war
folder in the
CanyonBunny-html
project folder.
5. You will also need to add
<inherits name='com.badlogic.gdx.physics.
box2d.box2d-gwt' />
to your
GwtDefinition.gwt.xml
file.
6.
Copy
libgdx-box2d.a
to the
libs/ios
folder in the
CanyonBunny-robovm
project, and update the
robovm.xml
file as follows:
<libs>
<lib>libs/ios/libgdx.a</lib>
<lib>libs/ios/libObjectAL.a</lib>
<lib>libs/ios/libgdx-box2d.a</lib>
</libs>
7. Now to add the JAR files to build the path, simply right-click on the newly
added JAR files in each project and go to the
Add to build path
option in the
Build Path
menu.
Now, it's all set. Let's check the weather for raining carrots.