Game Development Reference
In-Depth Information
Getting in touch with the community
The LibGDX project enjoys a steadily growing and active community. If you ever
find yourself stuck with a problem and you just cannot figure out how to solve it,
check out the official forum at http://badlogicgames.com/forum/ . There is a great
chance someone else has already asked your question and has even found a solution
with the help of the community. Otherwise, do not hesitate to ask your question on
the forums.
There is also an official IRC channel ( #libgdx ) on Freenode ( https://freenode.
net/ ) where you can find some of the users and developers to talk about LibGDX.
If you want to read about the latest news on development of LibGDX, visit the blog
of Mario Zechner who is the founder of the LibGDX project, or follow him on Twitter
using the following links:
• LibGDX website ( http://libgdx.badlogicgames.com/ )
• Mario Zechner's blog ( http://www.badlogicgames.com/ ) and the Twitter
link ( http://www.twitter.com/badlogicgames/ )
Also, check out the following links for more in-depth information:
• Wiki ( https://github.com/libgdx/libgdx/wiki )
• API overview ( http://libgdx.badlogicgames.com/nightlies/docs/api/ )
Prerequisites to install and configure
LibGDX
Before you can start writing any application or game with LibGDX, you need to
download and install the library and some additional software.
To target Windows, Linux, Mac OS X, Android, and HTML5, you will need to install
the following software:
• Java Development Kit 7+ (JDK) (v6 will not work!).
• Eclipse (the Eclipse IDE for Java developers is usually sufficient).
• Android SDK; you only need the SDK, not the ADT bundle, which includes
Eclipse. Install all platforms via the SDK Manager.
 
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