Game Development Reference
In-Depth Information
Math and physics
The math and physics features for LibGDX are as follows:
• Matrix, vector, and quaternion classes. Matrix and vector operations are
accelerated via native C code where possible.
• Bounding shapes and volumes.
• Frustum class to pick and cull.
• Catmull-Rom splines.
• Common interpolators.
• Concave polygon triangulator.
• Intersection and overlap testing.
• JNI wrapper for Box2D physics. It is so awesome that other engines use it
as well.
• JNI wrapper for bullet physics.
Utilities
The different utilities in LibGDX are as follows:
• Custom collections with primitive support
• JSON writer and reader with POJO (de-)serialization support
• XML writer and reader
Tools
The following are the different tools in LibGDX:
• Particle editor
• Texture packer
• Bitmap font generator
 
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