Game Development Reference
In-Depth Information
Features of LibGDX 1.2.0
Since the release of LibGDX Version 0.1 back in March 2010, a lot of work has been
contributed in order to improve this library. The latest stable release of LibGDX is
Version 1.2.0 from June 2014, which we are going to use throughout this topic.
Here is a list of features taken from the official website ( http://libgdx.
badlogicgames.com/features.html ) .
Graphics
The graphic features are as follows:
• Render through OpenGL ES 2.0 on all platforms
• Custom OpenGL ES 2.0 bindings for Android 2.0 and higher versions
• Low-level OpenGL helpers:
° Vertex arrays and vertex buffer objects
° Meshes
° Textures
° Framebuffer objects (GLES 2.0 only)
° Shaders, integrating easily with meshes
° Immediate mode rendering emulation
° Simple shape rendering
° Automatic software or hardware mipmap generation
° ETC1 support (not available in JavaScript backend)
° Automatic handling of OpenGL ES context loss that restores all
textures, shaders, and other OpenGL resources
• High-level 2D APIs:
° Custom CPU side bitmap manipulation library
° Orthographic camera
° High-performance sprite batching and caching
° Texture atlases with whitespace stripping support, which are either
generated offline or online
 
Search WWH ::




Custom Search