Game Development Reference
In-Depth Information
Here is a screenshot of the final Options window, menu screen, and the opened
Options window:
The thin pixel lines that are drawn all over the widgets are the enabled debug visuals
of TableLayout .
The Options window is now fully functional. It shows up when the Options button
is clicked and hides when the Save or Cancel button is clicked. The settings are only
applied and saved with a click on the Save button.
Using the game settings
A lot of work went into the creation of our menu screen and also into the Options
window in order to allow the change of certain game settings. What is still missing
is the actual usage of the set values in our game. Luckily, this can be achieved very
easily now with just a couple of additional lines of code.
Add the following import line to GameScreen :
import com.packtpub.libgdx.canyonbunny.util.GamePreferences;
 
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