Game Development Reference
In-Depth Information
Menu Screen
Stage
Scenegraph
Stack
The first line denotes a class of Lib
GDX
(Stage, Table, Stack, Layer, Image, Window,
Button, TextButton, CheckBox, SelectBox)
:
Layer
background
Image
background
The second line denotes what a node is
used for in this scenegraph.
Layer
objects
Image
coins
Image
bunny
Layer
logos
Image
logo
Image
info
Options menu
contained in a
Window Widget
Menu Controls
Layer
controls
Button
play
Button
options
Layer
options menu
Window
win options
Table
audio settings
Label
audio
CheckBox
sound
Label
sound
Slider
sound vol
5 separate layers
added to stack
node to manage
which object will
overlay each other.
CheckBox
music
Label
music
Slider
music vol
Image
img char skin
Table
char skin
Label
char skin
SelectBox
sel char skin
Table
debug settings
Label
debug
Label
show FPS
CheckBox
show FPS
Label
separator light
Label
separator dark
Table
window buttons
TextButton
save
TextButton
cancel
 
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