Game Development Reference
In-Depth Information
You will need to set rebuildAtlas to true at least once and
run the game on the desktop to let TexturePacker create the
required texture atlas.
Gradle users must remember that your project folder is named android inside
the project root C:/libgdx . Hence, here you should put the destination path
../android/assets/images in both the TexturePacker.process() functions.
The texture atlas for our UI will then be created in CanyonBunny-android/assets/
images/ called canyonbunny-ui .
The resulting texture atlas for our UI should look like the following screenshot:
 
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