Game Development Reference
In-Depth Information
Summary
In this chapter, you learned how to implement your game objects. You also learned
how to create compound game objects using several textures. Additionally, the
implementation of the level loader was discussed. Afterwards, we assembled the
game world using the level loader, which in turn will create all our game objects
from now on. You learned how to use bitmap fonts and used LibGDX's built-in font
for the game's GUI text. In addition, GUI elements were added to display the game's
status, such as the player's current score and extra lives. Remember, we are still using
our camera helper class that allows us to easily move around inside our scene. You
can also still zoom in and out.
The next chapter will continue to implement the rest of the basic game elements,
such as the player character, items, player movement, basic collision detection,
and so on.
 
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