Game Development Reference
In-Depth Information
As you can see, we left the debug outlines enabled. You can easily disable them by
just flipping the drawDebugOutlines variable from true to false in the Main class
of the desktop project. Do not forget to set rebuildAtlas to true for at least one run
of the desktop project to refresh the texture atlas.
Sometimes, your changes to the texture atlas might appear to have
no effect at all. If this is the case, Eclipse might not have detected
a change to the texture atlas file and therefore did not rebuild the
project binaries. A second restart of the game does help from time to
time. Alternatively, you can always force Eclipse to rebuild the project
by navigating to the Clean option in the Project menu to clean the
project from all compiled files.
The resulting scene should now look similar to the following screenshot:
Great! We now have super cool graphics in our game. We can still do all the other
things we built earlier, such as moving the camera, selecting an object and moving it,
following an object, or zooming in and out.
 
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