Game Development Reference
In-Depth Information
Add the following inner class to the Assets class:
public class AssetBunny {
public final AtlasRegion head;
public AssetBunny (TextureAtlas atlas) {
head = atlas.findRegion("bunny_head");
}
}
Next is the rock game object that represents the platform in our game world. It
consists of two image files: rock_edge.png and rock_middle.png . Both these
following images get their own variable in the inner class called AssetRock :
Add the following inner class to the Assets class:
public class AssetRock {
public final AtlasRegion edge;
public final AtlasRegion middle;
public AssetRock (TextureAtlas atlas) {
 
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