Game Development Reference
In-Depth Information
The images have been nicely arranged on the atlas without any overlap. The purple
border around each image is a debugging feature of LibGDX's TexturePacker that
can be toggled on and off. It can be used to visualize the true size of your subimages,
which otherwise can be difficult to see whether the subimages use transparency.
Good examples of these are the cloud and mountain images in our texture atlas.
Also, when padding is enabled, which is the default by using two pixels for each
direction, you would barely see the difference without the enabled debugging lines.
 
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