Game Development Reference
In-Depth Information
The support of different screens and resource sizes is a complex topic of its own,
which is beyond the scope of this topic. For more information, check out the
official Android Developer websites at http://developer.android.com/guide/
practices/screens_support.html and http://developer.android.com/
design/style/iconography.html .
Setting up a custom iOS application icon
Unlike Android devices, the iOS application icons require specific names and
sizes to target specific devices. For example, to target an iPad device, the icon
should be named Icon-72.png and should be of size 72x72 . If not given, the iOS
will scale the available icons to fill in the targeted device. The same concept goes
for launch images.
Now, open the data folder in our CanyonBunny-robovm project. The following is a
screenshot of the data folder:
Now, delete all the icon images and copy the Canyon Bunny icon to the data
folder. Also, remove the reference to Icon-72.png from the Info.plist.xml under
<key>CFBundleIconFiles</key> , as shown here:
<array>
<string>Icon</string>
</array>
If you have more icons to add, then you can also update them in the Info.plist.
xml file. However, for the launch images, you don't need to add them in the Info.
plist.xml file as it will be automatically detected by the device based on the name.
 
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