Game Development Reference
In-Depth Information
Summary
In this chapter, you learned how to set up the Canyon Bunny project. We used an
UML class diagram to structure the game into manageable and logical pieces. The
first classes were implemented to lay the foundation for later extensions to the game.
The discussion about the implementation details took place at a gradual and steady
pace so that you could learn from the development process as a whole instead of
only talking about accomplished facts.
In the next chapter, we will gather all the resources (assets) needed for Canyon
Bunny, including graphics, audio files, and level data. You will also learn how to
prepare data for use in our game.
 
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