Game Development Reference
In-Depth Information
Next, click on Generate to generate all the projects. It will take some time to generate
the projects. Now that all the projects are generated, you can now import these
projects into your workspace.
Refer to the Creating a new application section in Chapter 1 , Introduction
to LibGDX and Project Setup , for more details.
Next, go to the Project Explorer window in Eclipse and open the strings.xml file
under CanyonBunny-android/res/values/strings.xml . There is a name variable
that is used for the application name that users will see on their smartphones. The
Project Explorer window can be opened by navigating to Window | Show View |
Project Explorer .
Currently, the line of code should look like this:
<string name="app_name">My LibGDX Game</string>
Change the name to something more appropriate such as Canyon Bunny :
<string name="app_name">Canyon Bunny</string>
Save and close the strings.xml file. Also, in the Project Explorer window, remove
the following two files and a directory that comes with the generated projects:
• Remove the CanyonBunnyMain.java file from the com.packtpub.libgdx.
canyonbunny package of the CanyonBunny-core / CanyonBunny project
• Remove all the images and folders inside the assets folder of the
CanyonBunny-android project
Then, open the starter class for the CanyonBunny-desktop project and change the
resolution parameters for width and height to 800 x 480 pixels respectively,
as shown here:
cfg.width = 800;
cfg.height = 480;
Save and close the file to continue. All done! You have finished the project setup for
Canyon Bunny.
 
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