Information Technology Reference
In-Depth Information
Chapter 6
Simulation
ANDREW CONNELL AND ANTHONY EDWARDS
INTRODUCTION
In this chapter we will examine:
• What is meant by Simulation?
• Modelling
• Control
• Programming.
By the end of this chapter you should be able to:
• Recognise the importance of Simulation
• Understand the challenges of teaching Modelling, Control and Programming
• Identify strategies for embedding Simulation in all its forms within the
curriculum.
WHAT IS MEANT BY SIMULATION?
The term 'Simulation' in the context of this topic is regarded as an activity in which
some aspect of human enterprise is emulated and explored through virtual and/or
physical models. Simulation is usually but not always 'controlled' by a
microprocessor in one form or another, using a program to regulate the behaviour
of the system. This definition has been adopted because it provides a means of
unifying a number of separate but deeply related elements of Computing:
Modelling, Control and Programming. Although they are dealt with separately in
this chapter the greatest pedagogical value can be gained when, collectively, they
play some part in a Simulation activity.
 
Search WWH ::




Custom Search