Information Technology Reference
In-Depth Information
References
1. Becker-Asano, C.: WASABI: Affect Simulation for Agents with Believable Interac-
tivity. Ph.D. thesis, F. of Technology, Uni. of Bielefeld (2008)
2. Dias, J., Paiva, A.: Feeling and reasoning: A computational model for emotional
characters. In: Bento, C., Cardoso, A., Dias, G. (eds.) EPIA 2005. LNCS (LNAI),
vol. 3808, pp. 127-140. Springer, Heidelberg (2005)
3. El-Nasr, M.S., Yen, J., Ioerger, T.R.: Flame-fuzzy logic adaptive model of emotions.
Autonomous Agents and Multi-Agent Systems 3, 219-257 (2000),
http://portal.acm.org/citation.cfm?id=608604.608653
4. Gebhard, P.: Alma: a layered model of affect. In: AAMAS 2005: Proc. of the 4th
Inter. J. Conf. on Autonomous Agents and MAS, pp. 29-36. ACM, New York
(2005)
5. Jiang, H.: From Rational to Emotional Agents. Ph.D. thesis, University of South
Carolina (2007)
6. Marsella, S.C., Gratch, J.: Ema: A process model of appraisal dynamics. Journal
of Cognitive Systems Research 10, 70-90 (2009)
7. Mehrabian, A.: Pleasure-arousal-dominance: A general framework for describing
and measuring individual differences in temperament. In: Current Psychology,
vol. 14, pp. 261-292 (1996)
8. Mehrabian, A.: Framework for a comprehensive description and measurement of
emotional states. Genetic, Social, and General Psychology Monographs 121, 339-
361 (1995)
9. Ortony, A., Clore, G.L., Collins, A.: The Cognitive Structure of Emotions.
Cambridge University Press, Cambridge (1988)
10. Pena, L., Pena, J.M., Ossowski, S., Sanchez, J.A.: Eep - a lightweight emotional
model: Application to rpg video game characters. In: 2011 IEEE Conference on
Computational Intelligence and Games (2011)
 
Search WWH ::




Custom Search