Game Development Reference
In-Depth Information
_enemy->Load(m_d3dDevice);
}
This is all pretty straightforward. We create the textures, and place the player and
enemy in different positions so they have some clear space to draw, and then we tell
the game to actually proceed and load the textures.
Feel free to test the project. You won't see anything on screen but if the game loads
and starts clearing the screen like it did in the previous chapter then everything
should be fine so far.
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