Game Development Reference
In-Depth Information
both techniques and allow the store to manage the trial time-out, while you restrict
features based on the trial mode flag in the store API. No matter which path you go
down, consider the experience of the players and make it something that encour-
ages them to buy the full game.
The final thing that you need to do here is select the markets you want to sell in.
Just check the boxes next to each market you want. The price that your game will
be listed for in each market is calculated based on the price you set earlier. This is
relevant for any advertising or marketing you want to do, where you can localize the
price and currency for the market you're advertising to. Ultimately it won't make a
difference, as the store handles conversion and provides the profits from the base
price, so you don't have to worry about conversion rates.
Search WWH ::




Custom Search