Game Development Reference
In-Depth Information
Summary
By now you should know how to submit your game to the store, and get through certi-
fication with few to no issues. We've looked at what you require for the store including
imagery and metadata, as well as how to make use of the Windows Application Certi-
fication Kit to find problems early on and fix them up without waiting hours or days for
certification to fail your game.
One area unique to games that we have covered in this chapter is game ratings. If
you're developing your game for certain markets where ratings are required, or if you
are developing children's games, you may need to get a rating certificate, and hope-
fully you have an idea of where to look to do this.
Next steps
The one topic we avoided in this chapter involved making money from your game,
which is a whole chapter in itself. In our final chapter we will take a look at the options
you have to sell your game, as well as the options available to provide in-app pur-
chases like those seen in many modern freemium games. The Windows Store also
offers a unique trial system that allows you to easily add a trial mode to your game to
help players decide if they want to pay by getting to experience a taste of your game
for free. If you're looking to make some money from your game, you'll want to read
through the next chapter before you submit your game to the store.
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