Game Development Reference
In-Depth Information
There are a few ways to take a screenshot of your game. If you're testing in the sim-
ulator you can use the screenshot icon on the right toolbar of the simulator to take
the screenshot. If not, you can use Windows Key + Prt Scr SysRq to take a screen-
shot of your entire screen, and then use that (or edit it if you have multiple monit-
ors). Screenshots taken with either of these tools can be found in the Screenshots
folder within your Pictures library.
There are two other small pieces of information that are required during this stage:
Copyright Info and Support contact info . For the support info, an e-mail address
will usually suffice.
At this point you can also include your website and, if applicable to your game, a link
to the privacy policy included in your game. Note that if you require a privacy policy, it
must be included in two places: your game, and the privacy policy field on this form.
The last items you may want to add here are promotional images. These images are
intended for use in store promotions and allow Microsoft to easily feature your game
with larger promotional imagery in prominent locations within the store. If you are
serious about maximizing the reach of your game, you will want to include these im-
ages. If you don't, the number of places your game can be featured will be reduced.
At a minimum the 414x180 px image should be included if you want some form of
promotion.
Now you're almost done! The next section allows you to leave notes for the testing
team. This is where you would leave test account details for any features in your
game that require an account so that they can test those features. This is also the
location to leave any notes about testing in case there are situations where you can
point out any features that might not be obvious. In certain situations you may have
an exemption from Microsoft for a certification requirement; this would be where you
include that exemption.
When every step has been completed and you have tick marks in all of the stages,
the Submit for Certification button will unlock, allowing you to complete your sub-
mission and send it off for certification. At this stage a number of automated tests will
run before human testers will try your game on a variety of devices to ensure it fits
the requirements for the store.
If all goes well, you will receive an email notifying you of your successful certification
and, depending on if you set the release date as ASAP, you will find your game in
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