Game Development Reference
In-Depth Information
If you haven't yet reserved the name of your application, you can click on the
Reserve Name link, which will take you directly to the appropriate page in the store
dashboard. Otherwise select the name of the game you're trying to build and click on
Next .
The next screen will allow you to specify which architectures to build for, and the
version number of the built package. As this is a C++ game, we need to provide sep-
arate packages for the ARM, x86, and x64 builds, depending on what you want to
support. Simply providing an x86 and ARM build will cover the entire market; 64 bit
can be nice to have if you need a lot of memory, but ultimately it is optional, and
some users may not even be able to run x64 code.
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