Game Development Reference
In-Depth Information
Click on Add New Reference and select the TileComponent you just created from
the provided list. Once this is done, close the project properties window and look at
the newly created TileComponent project.
We'll begin by renaming the generated Class1.cs file to TileManager.cs , ac-
cepting the offer to automatically rename the class itself. Once that is done, open up
the file and you'll see a sealed class named TileManager . If you don't, make the
appropriate edits.
We're going to add one method here to select the type of tile we want and set the
data. Add in a new static method named UpdateScoreTile , which takes an in-
teger parameter that we will name score .
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