Game Development Reference
In-Depth Information
Summary
So now we know how to add a whole new dimension of input to our game, by making
use of devices and location data. We've learned how to work with the accelerometer,
gyroscope, inclinometer, compass, orientation sensor, and GPS.
Through this new knowledge we've also added the ability to move the player's ship in
the game with the inclinometer, adding in a unique method of input that enriches the
game for players with capable devices.
Consider how using these increasingly available sensors can improve your game
through unique input or information. Enhance your game design and make it unique.
Take advantage of the power of the platform and make an awesome tablet game that
still supports PCs and laptops even if they don't have these sensors.
Next steps
We have a mostly feature-complete game. Players can move around and shoot using
standard controls as well as the sensors on mobile devices. There are other ways we
can add to the game before we submit this to the store, and in the next chapter we'll
add the simplest form of multiplayer: bragging and competing with friends through
high scores. We'll look at how to take the achievements of the players and integrate
some unique Windows 8 features, such as live tiles and the share charm, to let play-
ers brag about their score with friends and show off what they've done without even
needing to enter the game.
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