Game Development Reference
In-Depth Information
From here, look at the different values we defined in this chapter: the speeds, res-
pawn, and firing rates and the damage of the bullets. Play around with those values,
tweak and change them to find a game that feels nice to play. You can even random-
ize the spawn time between enemies using rand() or some other random number
generator. Variety is awesome, and mixing things up (or even adding new enemies)
can really help a game.
In the next chapter we're going to take this simple concept into a new area with the
introduction of multiplayer. We'll add in some simple local co-operative play to allow
someone else to join you in this space battle, and you'll see Windows 8 features that
make it easier to find and create games using the new Proximity and Networking
APIs.
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