Graphics Reference
In-Depth Information
6.7 Conclusions
In this chapter, we presented a prototype for 3D videoconferencing with eye-gaze
correction. A virtual camera is placed behind the display, and its image is synthe-
sized with image-based rendering from multiple real cameras around the display,
using a modified plane sweeping algorithm. A GPU implementation yields real-time
performances at high visual quality.
Performance is even further increased, thanks to algorithmic complexity reduction
approaches. We presented a method to reduce the computational requirements by
adapting the depth range and reducing the number of hypothesis depth planes in the
search space, redistributing them to places with a high object density. This results in a
substantial processing performance increase without impeding on the visual quality
of the view synthesis.
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