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We execute a series of rounds. During each round each player provides one bit of infor-
mation to the other. This information has the effect of reducing the uncertainty of the color
player about the possible k -cliques held by the clique player and of reducing the uncertainty of
the clique player about the possible ( k
1 ) -colorings held by the color player. The adversary
makes the uncertainty large after each round so that the number of rounds needed will be large
and a structure of the sets of cliques and colorings that can be analyzed will be maintained.
The game ends when both players have found a monochromatic edge that is in a clique.
Let P t
V denote the vertices that after the t th round are present in every
k -clique and missing from every k -clique, respectively. (Let p t =
V and M t
|
P t |
and m t =
|
M t |
.) Since
vertices in M t are not in any cliques after the t th round, as we shall see, each such vertex can
be assigned the same color as a “friend” after all vertices not in M t have been colored. Also,
after the t th round the vertices in a k -clique consist of vertices in V
M t of which those in
P t are the same for all such cliques.
Let CLQ ( V , P t , M t ) denote the set of k -cliques containing P t but no vertex in M t .Let
COL ( V , M t ) denote the ( k
1 ) -colorings of vertices not in M t after the t th round. Then
= n−p t −m t
k−p t −m t and
m t ) k− 1
|
CLQ ( V , P t , M t )
|
|
COL ( V , M t )
|
=( n
are the maximum
numbers of k -cliques and ( k
1 ) -colorings that are possible after the t th round. Let CLQ t
and COL t denote the actual number of cliques and colorings that are consistent with the
information exchanged between players after the t th round.
Given two sets A and B , A
B ,weintroduceameasure μ B ( A )=
|
A
|
/
|
B
|
used in
deriving our lower bound. For an element x
A , μ B ( A ) is a rough measure of the amount
of information that can be deduced about x . The smaller the value of μ B ( A ) ,themore
information we have about x . This measure is specialized to cliques and colorings after the t th
round:
μ CLQ( V , P t , M t ) (CLQ t )=
|
CLQ t |
/
|
CLQ( V , P t , M t )
|
μ COL( V , M t ) (COL t )=
|
COL t |
/
|
COL( V , M t )
|
Since the color player does not know the identity of vertices in P t until after the t th
round, its information about the clique held by the other player is measured by p t and
μ CLQ( V , P t , M t ) (CLQ t ) . Since the clique player only knows the color of vertices M t that
are missing in all cliques after the t th round, its information about a ( k
1 ) -coloring by the
color player is measured by m t and μ COL( V , M t ) (COL t ) .
The number of rounds, T ,islargeiffor t = T no edge present in all remaining cliques
CLQ t that is monochromatic in all remaining colorings COL t . We show that an adversary
can choose the sets CLQ t and COL t at each round so that many rounds are needed.
SELECTION OF THE SETS CLQ T AND COL T BY THE ADVERSARY: Let the value of the bits sent by
the clique and color players be b CLQ and b COL , respectively. At the t th round the following
algorithm is used to choose CLQ t and COL t :
1) Let P = P t− 1 , p = p t , M = M t− 1 and m = m t− 1 .LetCLQ 1 be the larger of the
two subsets of CLQ t− 1 consistent with the values b CLQ = 0and b CLQ = 1. Thus,
μ CLQ( V , P , M ) (CLQ 1 )
μ CLQ( V , P , M ) (CLQ t− 1 ) / 2.
2) Let CLQ be a collection of k -cliques. Then the set of cliques q in CLQ containing the
vertex v is denoted CLQ( v )=
{
q
CLQ
|
v
q
}
.
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