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The framework and concept presented here can be applied to any game or real-
time simulation task that can be put in a parallel mode. With the use of a distri-
bution across the internet one could run more processing consuming simulators.
As network bandwidth increases and with the development of cloud computing,
the concept of this work presents will become more and more relevant.
Acknowledgments
The authors would like to acknowledge CNPq and FAPERJ for the financial
support.
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