Information Technology Reference
In-Depth Information
Chapter 2
A Distributed Architecture for Simulation
Environments Based on Game Engine
Systems
Mark Joselli, Marcelo Zamith, Luis Valente, Bruno Feijó,
Fabiana R. Leta and Esteban Clua
Abstract Simulation systems are becoming common in different knowledge
fields, such as aeronautics, defense, and industrial applications, among many
others. While in the past these systems where mostly based on typical Virtual
Reality Environments, with the advance of the game industry simulators are being
developed using typical game engines and gaming software architectures. Dis-
tributed computing is being used in several fields to solve many computation
intensive problems. Due the complexity of Simulation systems, this architecture
can also be used, devoting host processing to renderization, which is usually the
task that simulators spend most of its processing time. By using distributed
computing, simulators could need softer system requirements, since the main loop
would be distributed. This work presents concepts of simulator software, which is
based on the main loop technique. After describing state-of-the-art concepts, we
present an efficient automatic load balancing and distributing logic computation
among several computers for simulators.
 
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