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Fig. 13.11
Comparison of performance of the FPS rate versus the growth of the well length
Fig. 13.12
Comparison of the growth of the well length versus the amount of triangles
The level of detail technique allows the borehole to be fully visualized, but only
the nearest parts are rendered with full detail level. Distant parts are built with very
simple geometry that still looks like the original borehole, but lacks detail.
This technique allows the visualization of very large boreholes without major
performance issues. As the borehole gets bigger, only a small fraction of its
structure is added to the scene graph, so the frame rate tends to be stable.
Figure 13.11 demonstrates how the system behaves as the borehole size increases.
A 10 meter borehole runs at more than 800 frames per second. In this case, no
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