Travel Reference
In-Depth Information
190
Earth because that's where a lot of the
park's visitors go first (do that before you
leave the park for the day). Instead, take a
spin on Test Track, in the southeast corner
of Future World; if it's crowded, use
FASTPASS and come back later. Blast off
as the astronauts do on Mission: Space,
and then double back to Ellen's Energy
Adventure in the Universe of Energy
before grabbing lunch.
Next, spend time in Innoventions
East, where most older kids and adults
will love the household gizmos in the
House of Innoventions, while at Storm
Struck, you'll get a whirlwind lesson on
hurricanes and other wild weather. At
Innoventions West, try your luck at the
Video Games of Tomorrow exhibit.
Before you call it a day, enjoy the peaceful
exhibits in the Seas with Nemo & Friends
(including Turtle Talk with Crush, the
Seas with Nemo & Friends, and Bruce's
Shark World) and the Land (be sure to
check out Soarin' ), and then cut to Imag-
ination! for the Journey into Imagina-
tion with Figment and Honey, I Shrunk
the Audience shows. Younger kids will
appreciate the dancing fountains (next to
Imagination! and between Innoventions
East and West)—parents will appreciate
the break from walking.
Day 2 If you arrive when the park opens,
go to any Future World rides or shows
that you missed or want to repeat. Or
sleep a little later and arrive for the open-
ing of World Showcase.
Start in Canada, to the far right of the
entrance. The movie there is uplifting and
entertaining. Then continue counterclock-
wise to the United Kingdom for street
shows, people-watching, and a real pub.
France has a captivating film and a won-
derful pastry shop; Morocco has a colorful
casbah with merchants, Moorish tile and
art, and little passages that put you in
Bogartville. (For some, this is better than
the real Casablanca, which is actually dirty
and run-down.)
Japan has a store packed with entice-
ments and grand architecture, but move
quickly to U.S.A.—The American
Adventure, a patriotic triumph of audio-
animated characters. This is a large theater,
so waits are rarely long. Next, head to Italy
and St. Mark's Square, which comes com-
plete with a 105-foot bell tower.
Germany's Biergarten has oompah
bands, beer, and wursts. Don't miss the
model railway and the Bavarian-looking
shops. Then steer yourself to China, which
offers food, bargain buys, gardens and
ponds, and a 360-degree movie. Continu-
ing counterclockwise, Norway features the
Maelstrom ride. Mexico completes the
World Showcase semicircle with a boat
ride through the country that features a
new animated element including Donald
Duck and the Three Caballeros.
End your day with the IllumiNations
fireworks display.
A D AY AT D ISNEY ' S H OLLYWOOD
S TUDIOS T HEME P ARK
Here's a park that's easier to manage in 1
day.
Remember my advice on making
Advance Reservations ( & 407/939-3463 )
if you want to eat in the park. The Holly-
wood Brown Derby is a decent sit-down
restaurant (see chapter 5, “Where to Dine,”
for more information on dining options in
the park).
Head directly to the Twilight Zone
Tower of Terror. The high-voltage ride is
not for the young or faint of heart. The
same goes for the Rock 'n' Roller Coaster,
which blends incredible takeoff speed with
three inversions. The park is small, so
backtracking isn't as much of a concern
here. Consider passing up attractions that
have long lines, or use FASTPASS where
you can. Lines also can be long at Star
Tours, the Indiana Jones Epic Stunt
Spectacular, and the Lights, Motors,
Action! Extreme Stunt Show.
Voyage of the Little Mermaid is a must
for the young (in years or yearnings); the
6
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