Travel Reference
In-Depth Information
190
Earth
because that's where a lot of the
park's visitors go first (do that before you
leave the park for the day). Instead, take a
spin on
Test Track,
in the southeast corner
of Future World; if it's crowded, use
FASTPASS and come back later. Blast off
as the astronauts do on
Mission: Space,
and then double back to
Ellen's Energy
Adventure
in the Universe of Energy
before grabbing lunch.
Next, spend time in
Innoventions
East,
where most older kids and adults
will love the household gizmos in the
House of Innoventions,
while at
Storm
Struck,
you'll get a whirlwind lesson on
hurricanes and other wild weather. At
Innoventions West,
try your luck at the
Video Games of Tomorrow
exhibit.
Before you call it a day, enjoy the peaceful
exhibits in the
Seas with Nemo & Friends
(including Turtle Talk with Crush, the
Seas with Nemo & Friends, and Bruce's
Shark World) and the
Land
(be sure to
check out
Soarin'
), and then cut to
Imag-
ination!
for the
Journey into Imagina-
tion with Figment
and
Honey, I Shrunk
the Audience
shows. Younger kids will
appreciate the dancing fountains (next to
Imagination! and between Innoventions
East and West)—parents will appreciate
the break from walking.
Day 2
If you arrive when the park opens,
go to any
Future World
rides or shows
that you missed or want to repeat. Or
sleep a little later and arrive for the open-
ing of
World Showcase.
Start in
Canada,
to the far right of the
entrance. The movie there is uplifting and
entertaining. Then continue counterclock-
wise to the
United Kingdom
for street
shows, people-watching, and a real pub.
France
has a captivating film and a won-
derful pastry shop;
Morocco
has a colorful
casbah with merchants, Moorish tile and
art, and little passages that put you in
Bogartville. (For some, this is better than
the real Casablanca, which is actually dirty
and run-down.)
Japan
has a store packed with entice-
ments and grand architecture, but move
quickly to
U.S.A.—The
American
Adventure,
a patriotic triumph of audio-
animated characters. This is a large theater,
so waits are rarely long. Next, head to
Italy
and St. Mark's Square, which comes com-
plete with a 105-foot bell tower.
Germany's Biergarten
has oompah
bands, beer, and wursts. Don't miss the
model railway and the Bavarian-looking
shops. Then steer yourself to
China,
which
offers food, bargain buys, gardens and
ponds, and a 360-degree movie. Continu-
ing counterclockwise,
Norway
features the
Maelstrom
ride.
Mexico
completes the
World Showcase semicircle with a boat
ride through the country that features a
new animated element including Donald
Duck and the Three Caballeros.
End your day with the
IllumiNations
fireworks display.
A D
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ISNEY
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TUDIOS
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HEME
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ARK
Here's a park that's easier to manage in 1
day.
Remember my advice on making
Advance Reservations
(
&
407/939-3463
)
if you want to eat in the park. The
Holly-
wood Brown Derby
is a decent sit-down
restaurant (see chapter 5, “Where to Dine,”
for more information on dining options in
the park).
Head directly to the
Twilight Zone
Tower of Terror.
The high-voltage ride is
not for the young or faint of heart. The
same goes for the
Rock 'n' Roller Coaster,
which blends incredible takeoff speed with
three inversions. The park is small, so
backtracking isn't as much of a concern
here. Consider passing up attractions that
have long lines, or use FASTPASS where
you can. Lines also can be long at
Star
Tours,
the
Indiana Jones Epic Stunt
Spectacular,
and the
Lights, Motors,
Action! Extreme Stunt Show.
Voyage of the Little Mermaid
is a must
for the young (in years or yearnings); the
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