Hardware Reference
In-Depth Information
Summary
In this chapter, we had some good experiments with the hardware part of the server
"from the ground," to finally end by successfully setting up the webcam service on
boot. We discovered hardware detection, a way to "talk" with our local webcam and
thus to be able to see what happens when we plug a device in the BeagleBone.
Through the topics, we also discovered video4linux to retrieve information about
the device, and learned about configuring devices. Along the way, we encountered
MJPG-Streamer . Finally, it's better to be on our own instead of being dependent on
some GUI interfaces, where you always wonder where you need to click. Finally,
our efforts have been rewarded, as we ended up with a web page we can use and
modify according to our tastes.
RSS news can also be provided by our server so that you can manage all your feeds
in one place, read them anywhere, and even organize dedicated groups.
Plenty of concepts have been seen for hardware and software. Then think of this
chapter as a concrete example you can use and adapt to understand how Linux works.
I hope you enjoyed this freedom of choice, as you drag ideas and drop them in your
BeagleBone as services. We entered in the DIY area, showing you ways to explore
further. You can argue, saying that we can choose the software but still use off the
shelf commercial devices.
Looking for more independence? Good! In the next chapter, we will see how to build
a more personalized object, something that will resemble your choices: your own
player device.
 
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