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Fig. 16.4 A screenshot of
ARt Critic Face Matrix , 2010,
Tamiko Thiel, augmented
reality, copyright Tamiko
Thiel. Description: Thiel's
work is exhibited in MOMA
intervention by Manifest.AR
expanding on the digital and taking it into the physical dimension, in what we might
call 'Spatial Art.'
As yet another label, 'Spatial Art' is hardly indispensible and will probably be
short-lived as the never-ending hype of digital technologies and the derived contin-
uous flow of newness and obsolescence. Nevertheless, it can help us reconstruct the
narratives of certain specific artistic practices. Spatial Art overlays and unites several
spaces into one, making artistic use of time, movement and data or information in
a space defined by growth in technological interaction, i.e., a data-space. Spatial
Art speaks to a public on the move, to a public that is mobile and not stationary,
obliging us to realize that the media that we wear are part of the objects that make
up our world (Bolter and Grusin 1999 ). In 2005, in the film “They Live”, directed
by John Carpenter ( 1988 ) special sunglasses revealed subliminal images and the
real information underlying physical media (newspapers, billboards), in a reality
augmented by messages of alien persuasion (obey, consume, watch TV, etc.). Today,
additional layers of information are conveyed directly to people living in the smart
city .
From an aesthetic point of view, the question of space is not new in art. Reaching
out into the third dimension, into space, from a flat, two-dimensional canvas is a
recurring theme throughout the history of art.
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