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Fig. 15.16
Educational experiment
As was apparent from the field validations, it can be concluded that the approach
we propose, a fractal-augmentative manner, acted as an efficient educational tool, in
which the AR has played the role of an “agent”. This “agent” provided contextual
information, where the context was geographic, inertial or visual. This method
can improve the understanding and retention of information and of the educational
message.
From the application experimentation we can conclude that the augmentation of
the contexts had a powerful impact on the observer, allowing a deeper understanding
of immaterial heritage, and can be an educational and learning tool, as well as a
method for future transmission. The complexity of the stored data collected from the
archaeological record and archaeological experiments, combined with some artistic
processes, gives Art-chaeology the opportunity to become a present-day working
instrument for saving and transmitting immaterial heritage.
We can conclude that the augmentation itself can be an artistic process (i.e. ARt),
with an, as yet still unexplored, art potential. The advantages of an application
for smartphones and tablets is that it allows an experience of immersion and
consequently of learning in the exact historical context and directly relates the
observer to the archaeological record and immaterial heritage.
Acknowledgments The authors thank Dr. Vladimir Geroimenko for the kind invitation to
contribute to this topic, and Professor Andreea Hasnas, Assistant Professor Alexandra Rusu and
technician Elena Haut (NUA) for their collaboration. Last, but not least our gratitude goes to Mr.
Bogdan Capruciu for his review of the English text.
The project was financed by an exploratory research grant PN II IDEI (“The Maps of Time.
Real communities, virtual worlds, experimented pasts”, Director Professor Dragos Gheorghiu).
Images by D. Gheorghiu.
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