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Fig. 15.8
Video augmentation: weaving with a horizontal loom
3D virtual tour which leads him through the prehistoric house on a pre-defined
route. There he/she will discover the details of the interior design and different
household technologies, with the help of video films played sequentially. These
films represent a re-enactment of prehistoric technologies: weaving with a
horizontal loom (Fig. 15.8 ).
5. Following the visualization of the house's interior, the user has to toggle back
to the Geo-based mode. By moving the smartphone left and right, upwards
and downwards, other images and 3D reconstructions of prehistoric objects
(vases, textiles) (Figs. 15.9 and 15.10 ), manufactured with these technologies,
and images of the technological instruments (kiln, loom) (Fig. 15.11 ) become
visible.
6. Continuing the exploration, the visualization of each object is followed by a
detailed display of its texture and color (Figs. 15.12 , 15.13 and 15.14 )covering
almost the entire viewing area of the smartphone.
7. After completion of this route, the application allows the visitor to re-access the
map of the place (the Map View mode) and to once again visualize the POIs,
repeating the immersive experience, or to quit the application.
15.9
The 3D Virtual Tour
To further expand the AR immersive experience on mobile devices we performed
a hybridization of technologies and performed a mix of real and virtual media in a
game-like environment. We chose Unity as an authoring tool for the AR experience,
and as a real time engine, integrated with the Metaio AR functions.
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