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Fig. 13.8 ( a )&( b ) Wintermoot mixed reality festival organized by the Institute for Speculative
Media, pictured in ( a ) is Mark Skwarek's congressional pizza (Photo: Nathan Shafer), ( b )is
noxious sector collective, haunting at 4th and E, (Photo: Nathan Shafer)
works. It was the second print project of three, the first, Scan2Go , published QR
codes, which loaded artist projects. The third publication, ART2Make ,isaseries
of g-codes, which can be used to 3D print the entire show of digital sculptures.
Gleber has written of v1b3's use of the printed topic in new media, “published
topics are uniquely capable of melding artist imagery with conceptual intentions,
with audience curiosity and interaction in much the same way that media artists use
the Internet” (Gleber 2013 ).
EEG AR: Things We Have Lost (Fig. 13.12 ) is a research/development project
by John Craig Freeman and Scott Kildall, which “allows participants to conjure up
virtual objects by simply imagining them into existence using brainwave sensor
technology” (Freeman 2013 ). EEG AR represents a turning point in the subject
matter of augmented reality art, placing more of the actual objects to be presented
in the hands (or minds, in this instance) of the participants.
Creat.AR (Fig. 13.13 ) by Mark Skwarek et al, has a similar praxis, for allowing
participants to produce personalized POIs relative to wherever they are on the planet.
The anamnesis intrinsic to both of these projects is procedural to their metaphys-
ical being—existing to reflect the memory of something else. The databases behind
both of these projects also mark an emerging method in distributed/relative AR.
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