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Chapter 10
Augmented Reality Painting and Sculpture:
From Experimental Artworks to Art for Sale
Vladimir Geroimenko
10.1
Introduction
The terms “Augmented Reality Painting” and “Augmented Reality Sculpture” can
refer to a diverse variety of artworks. Because the digital allows the artist to
go beyond the boundaries of traditional media, many of those artworks can be
more related to computer games and other types of interactive installations than
to painting and sculpture in their traditional sense.
This chapter will focus on use of Augmented Reality that is as closely related
to traditional painting and sculpture as possible. In the wide spectrum of possible
AR artworks, this area seems to be especially important, because it is rooted in
the history of painting and sculpture as part of a universal human culture. In this
context, novel game-like paintings and sculptures seem to be the continuation of a
recent computer game history rather than thousands of years of traditional art. How
can augmented reality enhance and extend traditional art without turning a painting
into something completely different such as, for example, an interactive movie? Can
augmented reality painting and sculpture inherit one of the most distinctive features
of traditional art - incredible saleability of its pieces?
At present, Google Scholar provides just a few results for a search on “Aug-
mented Reality Painting” and none for “Augmented Reality Sculpture” (Google
Scholar 2013 ). One of the oldest research papers is entitled “Augmented Reality
Painting and Collage: Evaluating Tangible Interaction in a Field Study”, and
describes an AR environment for painting, with a physical brush, digital textures
on physical models, and creating dynamic stages for the model with spatial collages
providing different backgrounds (Jacucci et al. 2005 ). It deals with the evaluation
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