Information Technology Reference
In-Depth Information
Chapter 8
Immersive Art in Augmented Reality
Todd Margolis
8.1
Introduction
This chapter addresses the emerging trend favoring socially immersive artworks
via mobile Augmented Reality over sensorially immersive AR that was based on
historical Virtual Reality ideals. It will first define the various types of immersion
being discussed and make distinctions in how the same term has taken on a
new connotation with modern information technology. Then we'll explore socially
immersive artwork by looking at both the empowering head-mounted technologies
as well as some early examples using Google Glass. This will lead to a discussion on
collaborative locative media by investigating enabling toolkits and tracing its roots
back from Land Art of the 60s through early community-created gaming platforms
to massively multiplayer online games and ultimately to the current phenomenon of
collaborative “Field Art” taking place in the AR game Ingress. Then we'll conclude
with a better understanding on how artists are exploring mobile Augmented Reality
within an internet native culture focused on connecting people with each other
through information sharing.
8.2
Definitions/Distinctions
8.2.1
Sensorial Immersion
The goal of immersion within Virtual Reality has been to surround participants
with visual (and sometimes auditory, tactile or other) stimuli to evoke a sense
Search WWH ::




Custom Search