Game Development Reference
In-Depth Information
You may have noticed that we didn't implement the fullscreen mode. This is because
Direct2D unfortunately does not natively support the fullscreen mode. It is, however,
possible to have the fullscreen mode in a Direct2D application. To do this, you will
create a Direct3D render target and share it with Direct2D. This would then allow you
to draw on it with Direct2D and also be able to use the fullscreen mode.
Our 2D game in action
The following screenshot shows our game with the debug overlay turned on.
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