Game Development Reference
In-Depth Information
Summary
In this chapter, we got Visual Studio and SlimDX set up and ready to go. We created a
projecttoworkinandbuiltthebeginningsofourlittle framework. Itconsistsonlyofour
GameWindow class for now, which creates a game window for us to draw our game
on. We gave our GameWindow class a constructor and also covered the GameLoop
function. We gave it UpdateScene() and RenderScene() methods for updating
and drawing our game world at each frame. We also covered interfaces, specifically
the IDisposable interface, and gave the game window a ToggleFullscreen()
method. And finally, we tested our game window and saw it in action for the first time.
In the next chapter, we will dive into user input and how to respond to the player's
actions.
Search WWH ::




Custom Search