Game Development Reference
In-Depth Information
to help me solve a particularly tricky problem that I ran into while creating Chapter 5 ,
Rendering Simple 3D Graphics , of this topic!
The two websites, http://braynzarsoft.net/index.php?p=DX11Lessons a nd ht-
tp://www.rastertek.com/tutdx11.html , have a number of good Direct3D 11 tutorials on
them. Just be aware that these tutorials use C++; so, you'll have to figure out how
to write the same code in SlimDX. Most objects in SlimDX have the same names as
their native C++ counterparts; so, in most cases, this process is fairly easy to carry
out.
The Riemers XNA Tutorials website— http://www.riemers.net/ —has some very nice
XNA tutorials for new game programmers, making it a great resource for those just
getting into game programming to learn more.
The ShaderX topics website— http://tog.acm.org/resources/shaderx/ —has a series
of topics called ShaderX , and several of them are available as free downloads!
The NVIDIA Developer Zone website's page— http://http.developer.nvidia.com/
GPUGems/gpugems_pref02.html —for the topic, GPU Gems , has excerpts from the
topic to give you an idea of what's in it.
Topics
If you wish to learn more about the underlying concepts such as how graphics are
actually rendered at the lowest levels in game development, check out these two
topics by André LaMothe:
Tricks of the Windows Game Programming Gurus, André LaMothe, Sams
Publishing
Tricks of the 3D Game Programming Gurus: Advanced Graphics and Raster-
ization, André LaMothe, Sams Publishing
Both of these topics by André LaMothe are quite excellent. The first one focuses
on 2D development, player input with DirectInput, basic AI, collision detection, and
more. The second topic provides a very nice primer on the mathematics of 3D video
games and focuses on the realm of 3D graphics and much more.
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