Game Development Reference
In-Depth Information
Tip
The XAudio2 object has many utility methods and constants that you will need in
some cases. This is also true of many of the other major DirectX objects we've
covered so far in this topic, such as the DirectSound object earlier in this
chapter, or the Direct2D object discussed in the previous chapter.
If you want to use the .ogg or .mp3 files instead of the .wav files like we did in this
chapter, you will need to write a method to load in each file type, since you will have
to decode it before you can play it. Alternatively, you could of course convert your
files to the .wav format and just use them like that.
Search WWH ::




Custom Search