Game Development Reference
In-Depth Information
Summary
In this chapter we first made a simple demo application that drew a rectangle on the
screen. Then we got a bit more ambitious and built a 2D tile-based game world. In
the process, we covered how to render bitmaps on the screen, basic collision detec-
tion, and reviewed some basic user input handling. We also looked at how to create
a handy debug overlay. Of course, this debug overlay is pretty simple, but they can
show all sorts of useful information. They are a very powerful tool when it comes to
solving bugs. In the next chapter, we will look at playing music and sound effects to
add more life to our 2D game world that we built in this chapter!
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