Information Technology Reference
In-Depth Information
Chapter 5
Usability Evaluation Models
5.1 Introduction
The use of interface and WWW by individual and organizations become an
essential to enhance performance and job satisfaction, as these tools should be
designed in an ef
cient way to prevent frustration and vexation among users.
These tools should be friendly, ef
cient, effective, and easy to use. To ensure if
interfaces, systems, and WWW are meeting users
c usability
evaluation models should be employed before the implementation to examine and
assess their functionality and performance, as well as to identify the problems if
they are available.
These models will assist designers and HCI experts to generate exceptional
solutions to improve users
'
needs, a speci
work and satisfaction and reduce frustration.
Finally, to understand users
'
'
mind-sets and performance and to improve the
t
between humans and the system, cognitive engineering should be presented.
5.2 Cognitive Engineering
Cognitive involves user activities from thinking, reading, writing, talking,
remembering, making decision, planning, solving problems, and understanding
people. Norman ( 1993 ) discriminates two types of cognitive, namely experiential
and re
ects perceive, act and react as it needs a
certain level of motivation and enthusiasm, i.e., driving a car, reading a book,
playing a video game, or having a conversation. On the other hand, the re
ective. The experiential mode re
ective
mode involves thinking, comparing, and decision making. This mode leads to
creativity and innovation, i.e., writing a book, designing, and learning. Both modes
need speci
c technologies, as well as are essential for everyday life.
 
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