Graphics Programs Reference
In-Depth Information
4. Choose Create > Light > Area Light from the main menu; the area light is displayed in
the Perspective viewport and Light.1 object is added to the Object Manager.
5. In the Attribute Manager, choose the General button; the General area displayed. In this
area, enter 50 in the Intensity spinner.
6. Choose the Coord button; the Coordinates area is displayed. In this area, set the para-
meters as follows:
P . X: -195.649 P . Y: 101.072 P . Z: -153.428
R . H: -76.552 R . P: -67.519 R . B: -49.898
Next, you will set the Global Illumination attributes in the Render Settings area.
7. Choose the Edit Render Settings tool from the Command palette; the Render Settings
window is displayed. In this window, choose the Effect button; a flyout is displayed.
Choose Ambient Occlusion from the flyout; the ambient occlusion attributes are ap-
plied to the scene.
8. In the Render Settings window, choose the Effect button; a flyout is displayed. Choose
Global Illumination from the flyout; the global Illumination attributes are applied to
the scene. Now, close the Render Settings window. Press CTRL+R to render the scene.
Figure P2-20 displays the final rendered scene.
Figure P2-20 The final rendered scene
Search WWH ::




Custom Search